Friday, 30 October 2015

Reviewing reviews Coursework. 2 reviews

Reviewing reviews Coursework.

The game I have chosen for by coursework is iron brigade, formerly known as trenched.

Critical Review:
Review can be found at: http://www.gamespot.com/reviews/trenched-review/1900-6320401/

The name of the game in this review is "Trenched" but it is the same game.



More Biased Review:
 

Review can be found at: http://uk.ign.com/articles/2012/08/15/iron-brigade-pc-review

Wednesday, 14 October 2015

Chess Project Final Render

this is my final render form the chess project and it has all of the pieces, board as well as textures and lighting

Tuesday, 6 October 2015

Lighthouse_Project_Pt.5


Final Renders of My Lighthouse Scene and Evaluation.

This render shows the glowing of the crystal the star spheres and a radar like spike on top of the crystal tower as well as the light from a spotlight I put next to the crystal to make it emit light.
Evaluation:
I believe my lighthouse does represent the Sci-Fi theme I chose as there is a lot of shine on the model and the abstract shapes and curves fit within the type of Sci-Fi I was aiming to portray. The lighthouse is based in what most of real light houses look like with the tower like shape of the base lighthouse but goes Sci-Fi with the 3 towers that split off from the centre.

 
This render uses the composition technique of avoiding the centre as the subject of the image is to the right of the image with the island and the water at the bottom and the blank sky to the left and at the top.

The images do portray the image of cleanness that generally comes with Sci-Fi as it looks as if the tower has just been constructed in the final renders as it has very obvious reflections. It also shows advanced technology like the ability to shrink stars to the size they are in the renders or that humans can make stars easily so they can easily use them in lighthouses that assist water ship as opposed to stopping space ships from crashing into asteroids.


The composition of my final render is similar to this image’s composition as it uses the rule of three most of the important things to see in the image follow one of the dividing lines E.G. the lighthouse in the foreground of the image is on the right most dividing line and the landscape follows the bottom most dividing line. This image uses a non-standard viewpoint as it is very far away from the subject of the image. Whereas my final render is very close up to the image’s subject my image does not have a background unlike this image which has a background of a planet. If I had some kind of background, my image would look better as it would have balanced the image. It would have balanced my image as there would be something interesting to see on the left of the image and my lighthouse on the right of my image.

 

Lighthouse_Project_Pt.4


This is my lighthouse after I added a texture to the base of the tower, materials to the crystal and upper tower parts as well as bump mapping to the tower tops and base. I also added 2 spheres to act a shrunken stars in the 2 towers in the right of the image. The stars are spheres with very basic star textures on them. I also made star spheres glow so that they look as if they are actually emitting light.
 

This is my lighthouse with textures lighting. I added water to the previous image by setting the material of a plane to an ocean shader.



Lighthouse_project_Pt.3


Because I wasn’t getting screen grabs at regular intervals this is the first screen grab I have. This is after I made the island that the tower is on. I made the island by creating a sphere, deleting the bottom half of its faces and moving and rotating random faces with soft selection

I created the base of the tower by extruding a cylinder up and scaled it in, I made the point on the central tower by making a pyramid shape through extrusion and scaling in view mode 3. I made the upper 3 spires by creating a new cylinder, deleting its bottom and top faces, rotating and placing it partially inside the top of the base tower as shown in the picture, the I moved the top edge out and made it level with the grid the extruded and scaled until I got to the top where I contracted the edges so that the hole was very small then I just filled the hole and changed some of the faces (left most tower) so that they looked like glass. Then for the other 2 towers I duplicated the first tower and modified 1 of the duplicate towers it into the tower with the crystal like thing in it (right most tower.). I made the crystal by creating a sphere and changing the number of sub divisions, I set subdivisions axis to 6 and the subdivisions height to 8, the I rotated it 90 degrees in the x axis then I duplicated it and rotated the duplicate 90 degrees in the y axis and used combine to make them the same object.
 

Lighthouse_Project_Pt.2


I then used the mood boards to help me to create my concept art:




These images are of the light dome(s) were the lights will be housed the crystal that will focus the light from multiple light sources and the basic and revised shapes for my lighthouse tower design.

Lighthouse_project_Pt.1


Lighthouse project

In this project I was tasked with making a 3D model of a lighthouse based upon a theme, the theme I chose was Sci-Fi.

I have chosen the theme of Sci-Fi because I like games like War-hammer 40k and borderlands, the specific type of Sci-Fi I will be trying to portray is a utopian style of Sci-Fi futuristic lighthouse. The research I have done on lighthouses is that the light in a lighthouse have to spin so that people don’t mistake it for some kind of bright star or another ship at night or in fog.

The Sci-Fi theme presents the unique challenges of what type of materials would we have in the future and how would the architecture change in the future.
Before I made any concept art I made these 2 mood boards: